VOLUMETRIC CHARACTER MOVEMENT
For next Wednesday the 21st, please draw a human character or body figure of your own creation, and have them perform a movement. He/she could stand up from a chair, throw a ball, shrug, sneeze, etc. You may use a character you’ve already drawn, or invent a new one. I would prefer to see a realistically proportioned body, but you may draw an exaggerated body, if the exaggeration is purposeful, and enhances the character design/attitude. You may draw entirely from your imagination, or you may shoot video or photographs to use as a guide. (You could also use the throw/punch/walk drawings we did of Jim as guides!)
THIS IS VERY IMPORTANT: The drawings of your figure must show the body rendered VOLUMETRICALLY. Your drawings must attempt to show the figure in 3-D, not flat. Draw the body with mass and muscle, use lines or shadings to indicate volume. If you are using your favorite stock character, and they have always only existed in 2-D, consider them now in 3-D – make them execute a turn in space or draw them from a three-quarters view, showing them from the side and front simultaneously.
For NON-Animators!!! Also very important: REGISTRATION. In order to make the motion believable, some part of every drawing will need to be in the same EXACT place on each subsequent page. For example, if the character only does a shrug, then his feet won’t move from their spot. By tracing your previous drawing, you can make sure the feet stay in the same place each time.
Also, don’t feel like you need to make perfect drawings. Consider this a “pencil test.” Disney animators would create hundreds of rough sketch animations, getting the motion perfectly right, before inking in the final drawings. Also, don’t get bogged down by thinking you need to making a super incredible awesome “character.” A simple “figure” at this stage will suffice. Just be consistent with your treatment of the character in every drawing. (So if he/she has a face in one drawing, he/she should have a face in ALL of the drawings.)
Please draw 15-30 drawings to execute the motion. Scan your drawings and sequence them in quicktime. You may use 30fps, 15fps, 10fps, or 8fps, whatever looks best for the motion. Please make the final .mov file 1280×720 pixels, and H.264 compression.
Here’s some pages from an animation book to reinforce the VOLUME idea:
And a fantastic animation for some inspiration (or just joy)
Orgesticulanismus, Matthew Labaye, Belgian, 2008, 10 min